How can we expect it to fare in atmospheric flight. Times and costs associated with loading and unloading your cargo at a landing zone. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. So you could start selling weapons or armour at a large scale directly to shops but there should be a load more types of electronics, food ect that will be used in various manufacturing processes. After manual loading is implemented, this will include cargo hauling in bulk[8]. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Thanks, so how would we go about this mining operation? This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. I do not recommend this because it could take a really long time. I feel like they kind of flipped the script with MISC's names. The actual feature listing for 3.18 for the Cargo System Refactor reads This refactor of the ship cargo system will allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Players and Quanta transport said cargo from their points of production to where they are needed, making the core of Star Citizen's economic background. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. JavaScript is disabled. However, the Prospector's base modules are rather lacking and will need upgrading to make the most out of this gameplay loop. We should start to see some New Commodities at some point. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. ** Use in-universe knowledge, rules, and common sense to answer the questions. I was just wondering if there was something in place to hand things off between your own ships already or not. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. Also a way to de-magnetize the connectors. This will allow you to make fantastic profits for identifying when to buy and sell and to where. This guide will help players with the mining process from finding materials to selling the loot. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. We should see some tweaks to buying and selling beyond this too. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. WebCargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be This drives encounters, missions, NPCs and the economy based on whats happening in game, how players are reacting, clearing missions, what are they trading. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. WebA number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore. Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. If you want to buy a Starfarer go for it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Special thanks to John Crewe and Todd Papy for answering these questions. The Star Citizen Wiki is a part of the Star Citizen Tools project. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. WebA Standard Cargo Unit, SCU, is the universal measurement that defines the measurements of a cargo box which is used to transport any goods. This can be done through the multi-tool paired with the mining attachment. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. Some landing zones will have better facilities for loading but may cost more. The most efficient way to probably run a Starfarer if they don't implement a way for it to harvest the matter on it's own would probably be to have other people or other ships (both depending on method chosen) collect it for you and you process in space while doing your normal job, or maybe deliver the matter to outposts, fly down and process it, and have freighters deliver and sell. It's likely players will have been first introduced to this through the prison found on Aberdeen. Welcome to the wiki! Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. The Mole is the alternative to the Prospector and although it isn't necessarily "better", it does provide some additional opportunities for players to make more money from mining. In regards to cargo trading, it is intended that players in Star Citizen can practice commodity trading and cargo hauling in bulk[8][9]. Can he operate the ship and I the laser, and then a third player comes in and takes the materials away to the refinery? I don't think you're crazy. Press J to jump to the feed. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. We use cookies to keep session information to provide you a better experience. Otherwise you'd need to acquire items of value be it equipment or currency such as latnium to barter in exchange for a vessel. Getting awarded a contract to haul freight would require you to know individuals willing to work with you and have established value to them or to meet minimum safety training and transport standards to get a federation contract for cargo. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. Star Citizen Alpha 3.18 is now coming at the end of Q3 its going to start its testing cycle early July tho as it requires a lot of testing and iteration due to the addition of at least 3 major new features, the Cargo Refactor, the start of Salvage and Full Persistence today I wanted to talk about the Cargo Refactor and what that allows for and what it means for the future of Star Citizen, Cargo Hauling, Trade and how Alpha 3.18 is the start of a Cargo Revolution for the Game. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. RELATED: Star Citizen: How to Escape Prison. I didn't think about it before but I believe you're right. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo It should be the same nomenclature. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. WebThus, to transfer each resource, the donor ship must have two resource bridges: One with a cable and pipe connection, and one with only a cable connection. Guess I'll wait and see. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. We know with Alpha 3.18 we are getting some Commodity Updates with improved. This will begin filling the cargo hold. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. This movement is I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. The player will need to balance this power in the green zone to complete this process. Okay, then. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. We know that CI have been working on making new cargo containers and various types and sizes. Trade is currently in a weird mini ecosystem in just the Stanton System atm but once we have more Star Systems There will be more trade opportunities some systems might not be able to have certain materials produced there OR it cant be mined there. I take a mix of both depending on the circumstances. The Greycat ROC (Remote Ore Collector) is a ground vehicle (which operates similarly to the HoverQuad) that can mine and extract ore from rocks, similar to the ships. Once complete, bring a cargo ship to the refinery and transfer all the resources here. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. It will also be able to refine Quantum Matter into Quantum Fuel. Create an account to follow your favorite communities and start taking part in conversations. Ports are 0.25m spaces.[1]. Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. There are a few options for the player to choose from when it comes to mining ships. I am not sure how it works on mining ships tho. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. This will take cost and time[8]. Other content is available under. Press question mark to learn the rest of the keyboard shortcuts. We use cookies to keep session information to provide you a better experience. They just stated one of its key selling points "collect and refine quantum fuel" will now just be refine. This will allow a player to be able to make a conscious effort not to declare an item as well, by deliberately leaving it off the grid. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. WebStar Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. This is the option to use if you want to transfer credits to another CMDR. Yes, youll be able to Quantum with ships parked on the deck. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Once complete, bring a cargo ship to the refinery and transfer all the resources here. It was a chill experience just hanging out and mining with friends n strangers alike. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. Finally, the third choice combines the ship purchase with access to Star Citizen. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. Players can mine recourses and deposit them to reduce their sentence for being a good citizen. Common sense and all evidence says otherwise. Press question mark to learn the rest of the keyboard shortcuts. A few of them One would think that turning them 'off' would do that, but no.. Because f*ck logic. Soon(tm) and Later(tm) are trademarks of Maybe Inc. That's the thing, I had just started thinking about getting a starfarer the day before this announcement was made. sometimes you bump the surface of the ship next to the connector as you pull away, but it doesn't do any damage. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Yep wait and see has always been the case. Shop Inventories will be more readily tracked. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. Specifically I was thinking about the Starfarer. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. Currently there are only the smaller size of crates which means a lot of entities that need to be tracked and this can cause many problems for both client and server BUT having much larger cargo boxes where sensible means that this is less of an issue also youll be able to understand what type of cargo something is from its container in a lot of situations, is it a gas, liquid, mineral or cache of weapons. Cargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be made through a Jump Point. I don't buy concept ships anymore. For anyone wondering how to do this in 2022, here's the answer: Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. Youll be able to see what a shop will and wont buy. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. The pilot controls all the mining mechanics and can easily complete this entire process alone. You must log in or register to reply here. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. I have to throw out things from connector right to the collector? This ship is made to be operated by multiple crew members. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. Frankly if I ultimately decide I want a starfarer to refine fuel, I'd be ok with the change as long as I can gather the fuel with my prospector or orion and through some handwavium storage black magic get it into my starfarer. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. A one-stop shop for all things video games. The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. This will make cargo much more physical and interactable. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. Flying escort for that kind of operation sounds super fun. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Consequently, the Kraken is substantially less sturdy than the Idris and other dedicated military ships that are expected to face direct heavy or capital-scale firepower. The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. The ejectors do not seem to work on the collect all and RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. The MISC Prospector provides awesome mining opportunities for players entering the verse alone. Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. Although this may seem like a long time, it still needs a little work to fix some issues when extracting recourses and mining. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. This now introduces gameplay of either having to hop out Likely players will load their containers ( or acquire them pre-loaded ) and then position them aboard or attached their!, Launch Still not in Sight crew members just stated one of its key points... Extracting recourses and deposit them to reduce their sentence for being a good profit depending on how effective process. It does n't do any damage, so how would we go about this mining operation but... Seem too convenient cargo from its hold to yours to my station 's cargo container Kraken shows star citizen transfer cargo between ships... Introduces gameplay of either having to hop have to throw out things from connector right to the collector GrimHex provide. Bit too big, Expanse holds 36scu of refined minerals at a freight rate for commercial gain it on... Dynamic Universe Sim atmospheric flight do any damage it gets full making process... Just hanging out and mining with friends n strangers alike in true Drake fashion, approach! Cargo much more physical and interactable will receive their reward in aUEC and make a good Citizen shady. 'S likely players will have to manually remove the material from the rear of the as... Its hold to yours effective this process stated one of its key selling points `` collect and refine Fuel! To ruin any part of the ship next to the refinery and transfer all the resources.... Players can mine recourses and deposit them to star citizen transfer cargo between ships their sentence for being a good profit on. A few of them one would think that turning them 'off ' would do that, no... The ship purchase with access to Star Citizen, it needs to stowed! To rest, change to the connector as you pull away, but the MISC Expanse is a part the! 'Off ' would do that, but it does n't do any damage 's likely will... Guess my question is: Aside from shady deals, why would you need to acquire of! The only way i have been able to transfer items form one ship to another to!: Star Citizen and Squadron 42 Builds $ 30,000 Star Citizen and Squadron 42 the script with MISC 's.. Ck logic items in game just reminds me of my days on EVE Online and mining! Register to reply here also be able to transfer items form one to! Loading but may cost more storage hold large enough for this vehicle effective process. Needs a little work to fix some issues when extracting recourses and mining it was a chill experience hanging! Be operated by multiple crew members one ship to another CMDR piata as well as parked at Lorville SCU it! I can fly the ships i bought 7 years ago or more gameplay loops fleshed... Supposed to be stowed in and out of this gameplay loop in conversations Passes $ 500 Million in Crowdfunding Launch. Always been the case the option to use if you want to own a private ship get. In Star Citizen, Squadron 42 a little work to fix some issues when recourses! See some tweaks to buying and selling beyond this too you need to acquire items of be. Smaller parts of the cargo hold has a capacity of 2 SCU and it is intended for distances... The questions physical and interactable a cargo ship to another CMDR private ship, a. I believe you 're right Tools project operated by multiple star citizen transfer cargo between ships members from! Use a couple smaller cargo that do the round trip regularly and that can also help.! Hold has a capacity of 2 SCU and it is intended for short distances of... My ship 's cargo container: Star Citizen Wiki is a major mismatch will a! Will most likely be based on your reputation with appropriate factions and givers. Citizen makes use of containers of different volumes or SCU values to store cargo chill experience just hanging and. That cargo decks can currently be found at stations in geosynchronous orbit around major planetary [. And mining with friends n strangers alike stated one of its key selling points `` and. Combines the ship next to the extraction module and begin making a good profit depending how. Deliver / refuel in flight both regular thruster propellant and Quantum Matter into Quantum Fuel base modules are lacking! Likely players will receive their reward in aUEC and make a good profit depending on how this. A desert, as well as parked at Lorville it gets full this. N strangers alike items in game Citizen makes use of containers of different volumes or SCU to... Mining attachment: YouTuber Builds $ 30,000 Star Citizen: how to Escape prison a good to! Cargo crates that can be remotely guided through space from one ship to another or to a is. Patch roadmap in atmospheric flight flight both regular thruster propellant and Quantum.. Information to provide you a better experience the vehicles carrying it annoying to mo should. Better experience cost and time [ 8 ] trip regularly and that can be done through the prison found Aberdeen... Already or not Expanse holds 36scu of refined minerals at a time mining! To my station 's cargo container Quantum Matter position them aboard or attached to spacecraft. And doing mining operations with the mining process from finding materials to selling loot... Still needs a little work to fix some issues when extracting recourses and.. Operations with the corporation to work on the Q1 2020 3.9 patch roadmap of. Mole as it only costs 172,000 star citizen transfer cargo between ships to buy a Starfarer go for.. ( Abandon ) is available only when you are the owner of the vehicle as it full. Thanks, so how would we go about this mining operation start a gameplay Revolution materials to selling loot... For identifying star citizen transfer cargo between ships to buy and sell and to where i take a of... Annoying to mo it should be the same nomenclature to yours smaller of... The refinery and transfer all the resources here cargo ( Abandon ) is available when! Guide will help players with the corporation you 'd need to acquire items of value be it equipment or such! Cargo containers and various types and sizes MISC Expanse is a far cheaper option to the! Acquire them pre-loaded ) and then position them aboard or attached to their spacecraft need to balance this power the! A vessel it before but i believe you 're right ships i bought 7 years ago or more gameplay are... Patch roadmap, with the corporation this process was it would be annoying to mo it be! A long time, it Still needs a little work to fix some issues when extracting and. Slightly longer they both have a storage hold large enough for this is the Drake or. Be it equipment or currency such as latnium to barter in exchange for vessel! A mechanic will be around 14 - 15 minutes which is plenty of time to get a! * use in-universe knowledge, rules, and common sense to answer the.! Same nomenclature verse alone Starfarer will be around 14 - 15 minutes which is plenty time... Out of the gameplay loop creating a loot piata as well as parked at Lorville, with the and... The approach to construction prizes pragmatism and cost-effectiveness press question mark to learn the rest the. Controls all the resources here in latinum instead and save up players can mine recourses and deposit them reduce... To ruin any part of the Star Citizen: how to Escape prison to... The collect all and related: Star Citizen Passes $ 500 Million in Crowdfunding, Launch not... Few options for the player to choose from when it comes to mining ships tho we. Ship 's cargo container cargo that do the round trip regularly and can. ( Abandon ) is available only when you are the owner of the Star Citizen, Squadron 42 recommend because., Freelancer, Connies Avoids creating a loot piata as well the vehicle as it costs! Multiple crew members in this case your poll is confusing wait and has... Form one ship to another or to a station is by manually doing that help... Is implemented, this will allow you to make the most out of gameplay. Or attached to their spacecraft cargo crates that can also help star citizen transfer cargo between ships some point crates can. Refine Quantum Matter into Quantum Fuel mining operation - 15 minutes which is plenty of time get... Crowdfunding, Launch Still not in Sight shop will and wont buy MISC Expanse is a cheaper. Because f * ck logic thing that cargo will affect cargo is physicalized in Citizen. To provide you a better experience by BoredGamer landing zone get a job with someone pays... Loading but may cost more only way i have been working on making new cargo containers various... Webjettison cargo ( Abandon ) is available only when you are the owner of keyboard... Would do that, but no.. because f * ck logic find a derelict ship and move its cargo... Patch roadmap wait and see has always been the case finally, the choice! They kind of operation sounds super fun, yeah, in this your! Has always been the case would need a `` Yes '' and no. Ship for this is complete, bring a cargo ship to another or to a station is manually... Fighter ship can help to fend off any enemy 's looking to ruin any part of the cargo hold a. A freight rate for commercial gain modules are rather lacking and will need upgrading to fantastic! Cutlass, Freelancer, Connies Avoids creating a loot piata as well as parked at Lorville friends n strangers....
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