I have never heard of that occurring. Hidden Valley, Abandoned bunker south (02). Pelinor:Included Mod Configuration MenuAntistar:Fixed weapon meshesAmmo spread effect lists MadCat221:Q-41 Prototype (Unique MultiPlas), including backstoryAER18 Prototype (Unique Tri-Beam Laser), including backstoryPlasma rifle equip/unequip sounds from Plasma Rifles Awesomefied (http://newvegas.nexusmods.com/mods/35678)Valueable feedback and bug reportsEquipment module weapon rebalancingxporc:Equipment module fixes and tweakspintocat:Inventory sorting schemelespaul678:Sprint exhaustion sounds (male)Gopher:Heat vision effectsMax Tael:MTUI compatibility filesDarN:DarNified UI compatibility filesUgluxy:Textures for the visor damage effectsCrawlius:Weapon charging sound effectsUnstable explosion sound effectsLORD DARIUS and Jtrainz: Ironsight'ed Fallout 3 Weapons (http://newvegas.nexusmods.com/mods/36571)??? By analyzing movement patterns and comparing them to those stored in its database, the Motor Memorizer can detect certain actions associated with weapon handling. Project Nevada - Immersive Primary Needs 1.1 Added automatic support for modified hunger/thirst/sleep stages (JSawyer, for instance). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. As such, they come in multiple variations with different features, ranging from improved night vision to advanced heat or electro-magnetic vision modes. New Vegas. requires only the core esm so TTW friendly! Fallout Wiki is a FANDOM Games Community. Required for PN Patches (soon to be discontinued), Base Mod you are reverting Night Vision to, Need Project Nevada - Core.esm and Project Nevada - Equipment.esm, [Core] Fixed some stability issues related to list functions that could cause CTDs, [Rebalance] Added an option to change the hard-coded influence weapon condition has on damage to make (especially enemy) guns much deadlier, [Rebalance] Tweaked combat styles and combat-related GMSTs, [Rebalance] Tweaked the long-range detection script, [Cyberware] Fixed ignored intelligence implant bonus in outer slots, [Core] Explosive Entry: Improved/reworked this feature to be more intuitive and useful, [Cyberware] Fixed CTD on disarm spots when EMP/HF implant charges were removed, [Cyberware] Fixed charge reset on reload for EMP/HF implants, [Equipment] Added Stealth Laser Pistol (thanks to MadCat221), [Equipment] Fixed wrong Dart Gun ammo list, [Core] Updated bundled MCM (thanks to Pelinor), [Core] Chargeable Weapons: Improved charging scripts and added a charging indicator to the crosshair, [Core] Chargeable Weapons: Removed seperate records for chargeable AER14 and Q-35. Attack and Reload 25% (50%) faster . Raising Endurance with Intense Training does allow an additional implant. Based on simulations of the neural information circuits in the human brain, scientists were able to optimize processing speed by placing additional synthetic shortcuts at key locations. While similiar implants utilize electromagnetic bursts to deal with (partly) non-organic adversaries, the Hyperfrequency Emitter is most effective against unarmored human or animal targets. Bottle that Water - Compatibility Patches, BraveNewWorld (OnlyVoices) - NewVegasRedesigned3 - YUP and other Patches, C-51s Razorback Armor -- DC Ranger Arsenal PORT--, Chinese Stealth Helmet remover - Project Nevada, Courier 6 Power Armor - Compatibility Patches, CURCUITBREAKER (Pulse Gun - Sonic Emitter Fix), Death Squad Elite - Project Nevada visor overlay patch, Death Squad Trooper - Project Nevada visor overlay patch, DiDisaan's Patch Emporium - Fallout Character Overhaul, DiDisaan's Patch Emporium - JSawyer Ultimate Edition, DiDisaan's Patch Emporium - Project Nevada, Fallout New California - Project Nevada Visor Overlay Patch, Gas Masks of the World - Unofficial PN Patch, MK117 Prototype Combat Power Armor Voiced and Weapons, NCR Trooper Overhaul - Fallout New California Patch, PN-WMX Modified Combat Shotgun iron sight fix, Project Nevada - Double Barrel Shotgun Alteration, Project Nevada - Extra Options Night Vision Blur Removal, Project Nevada - Rebalance Uncapped Max Level, Project Nevada - Reinforced Chinese Stealth Suit Patch, Project Nevada and Hitman's Animations Compatibility Patch, Project Nevada Equipment - TTW Compatibility Patch, Project Nevada Equipment Stand Alone WMX TTW Patch, Project Nevada Leather Backpack Rebalance for JSawyer.esp (carry weight bonus halved), Project Nevada Legacy of X-13 - Electric Boogaloo, Project Nevada Satchel Charge and Fat Mine Recipe Clarity, Real Tech Overhaul - Energy Weapons And Power Armor, Realistic Damage And Armor Mod For Project Nevada, Shogo Heavy Industries - Project Nevada Patch, Tales from the Burning Sands - Project Nevada Patch, TheOutlanders Hostile Environment Armour series HEA, TTW 3.2 and Project Nevada Super Mutant Weapon Fix, TTW 3.3 Project Nevada Super Mutant Weapon Fix, TTW WIth Project Nevada Medic Armor Voice Fix, WMR For WMX and PN - Recipes For Weapon Mods - ENHANCED EDITION (UPDATED), XPadder default controls for New Vegas Project Nevada and Prone Mode, XV Enclave Rework - PN Unofficial Compatibility Patch, Fallout: New Vegas Script Extender (NVSE), Modding Fallout NV Part 1: User Interface, Modding Fallout NV Part 2: Project Nevada. Created by the team responsible for the Fallout 3 Wanderers Edition (FWE), we're leaving the barren DC wasteland behind and move on west to new, exciting regions. And to make the gameplay extended, good to replace some unique implants from New Vegas to DC so not to duplicate plus make DC exploration more rewarded. Installing an implant takes 3 hours of in-game time each. Implant. Or if someone who is capable of scripts, we might even can make some new implants too! I just want to know if it's feasible without causing some unpleasant issues. Privacy Policy. :Charging warning sound effect from www.soundfx-free.com/wrapper/8.htmlEuropean Battle RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: PeteLiberator RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: Pete.44 PistolSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingHigh RollerSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingRetexture: ZealotleeAuto-Gauss, including 2mm EC ammunitionSource: Classic M72 Gauss Rifle (http://newvegas.nexusmods.com/mods/37703), by DaiShiSUNAuto-Gauss PistolSource: Classic PPK12 Gauss Pistol (http://newvegas.nexusmods.com/mods/42711), by DaiShiSUNCryo RevolverSource: M-2081 Pistol (http://newvegas.nexusmods.com/mods/40174), by Omegared99Explosion sound effect: mateomateo002 and NubblecakesGauss MinigunSource: Classic MEC Gauss Minigun (http://newvegas.nexusmods.com/mods/36056), by DaiShiSUNTesla Rifle PrototypeSource: Liberty Rifle (http://newvegas.nexusmods.com/mods/1901), by KikaimegamiScope reticle: PelinorFlamer PistolSource: Classic Flamer Pistol (http://newvegas.nexusmods.com/mods/35752), by DaiShiSUNWattz Laser PistolSource: FOOK - New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahWattz Laser RifleSource: FOOK - New Vegas (http://newvegas.nexusmods.com/mods/34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahStealth Laser PistolConcept, NIFSkope work: MadCat211Texture: Drag0ntamer & MadCat211Sound effects: CrawliusPlasma DisruptorSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiSound effects: CrawliusPlasma RepeaterSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiCrowbarSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Crowbar (http://www.fallout3nexus.com/downloads/file.php?id=1480), by Frostbitex460Original model/textures: QuadHomemade Assault Rifle, Homemade Plasma Rifle, Homemade RifleSource: Plasma Weapons Redesign Rebalance (http://newvegas.nexusmods.com/mods/41099), by EddurRising SunSource: Laser Katana (http://newvegas.nexusmods.com/mods/41053), by ShogoMolotov CocktailSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Dynamite ChargeSource: Pipe Rifle And Other Junk Weapons (http://newvegas.nexusmods.com/mods/39438), djabendAdvanced Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherAdvanced Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherArmored DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherDeath Walker DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherT57-C Power ArmorSource: Air Force Power Armor T-57c (http://newvegas.nexusmods.com/mods/37261), by AnOneTwoVault-Tec Power ArmorSource: VaultTec Power Armor (http://newvegas.nexusmods.com/mods/41279), by AnOneTwoLeather BackpackSource: Leather Backpack (http://newvegas.nexusmods.com/mods/39611), by d_ivanovThanks to our external testers, who helped a great deal with improving the overall quality of this mod:gyshall, mikekearn, Ren Lotus, robber804, ToJKa (in alphabetical order)And - last but not least - thanks to the NVSE team, because without their Script Extender creating this mod wouldn't have been possible. Enable and reload. Log in to view your list of favourite games. Residing in your prefrontal cortex, its enhanced emotional capabilities will take you to the next level - personally and professionally. Certified to be undetectable by any recent testing method. Copyright 2023 Robin Scott. Implants offer a unique ability or upgrade. Small implant operations only takes a few minutes and leaves no scar and other visible signs. EM Burst, Capacity 5x (10x), Recharge 1x (2x) per hour. Some assets in this file belong to other authors. Purchasing implants from Doctor Usanagi is an. An Endurance of 7 will allow you to get all SPECIAL increasing implants. Mainly, the interface when installing body implants has ZERO controller support. The powerful open-source mod manager from Nexus Mods. so playing the game with TGM on at all times would ruin the experience far beyond just cheating in some mid game armor. JavaScript isn't enabled in your browser, so this file can't be opened. Manage all your favorite fandoms in one place! All rights reserved. This mod is opted-in to receive Donation Points. They now use the vanilla records an can have weapon mods, [Core] Grenade Hotkey: Added optional quick-select hotkeys for Grenade Hotkey categories, [Core] Sprint: Tweaked script to avoid situations where the player could be stuck in sprint mode, [Core] Inventory Sorter: Fixed issue that would leave certain items unsorted until the player opens the inventory for the second time, [Core] Zoom: Enabled digital zoom for energy weapons that get their scopes by WME/WMX for better integration (thanks to jonnyeah), [Cyberware] Added new 'EMP Generator' implant, which grants the ability to fire a targeted electromagnetic pulse, [Cyberware] Added new 'Hyperfrequency Emitter' implant, which can be used to cause an explosive combustion in a targeted area, [Cyberware] Added level 8 perk to give 2 more arm implant slots to the player, [Cyberware] Added level 8 perk to give 2 more leg implant slots to the player, [Cyberware] Fixed recipe descriptions for Razor Nail implants and other typos, [Cyberware] Increased AP regeneration while using implant-powered vision modes from 0% to 50%, [Cyberware] Added surgery dialogue option to Arcade Gannon (if he is recruited as a follower), [Cyberware] Fixed issue where the effects of already installed vanilla implants would not be removed when they are switched out by Cyberware, [Rebalance] Added option to change level cap, [Rebalance] Added option to change timescale, [Rebalance] Removed additional food variants so lists, recipes etc use the defaults again (for compatibility reasons), [Rebalance] Added rads back to raw meat and pre-war food, [Rebalance] Set food quality labels visible, [Rebalance] Improved weapon classification for Alternative Repair System, [Rebalance] Fixed repair lists for Gauss weapons so they can all be repaired with each other, [Equipment] Added 2mm EC ammunition, used by the Auto-Gauss, the Auto-Gauss Pistol and the Gauss Minigun, [Equipment] Included new weapons in some form lists they were missing from, and various other fixes (thanks to xporc), [Equipment] Updated models and textures for Wattz weapons (thanks to jonnyeah), [Equipment] Tweaked weapon balancing (thanks to MadCat221), [Core] Added Chargeable Weapons feature that adds special fire modes to selected energy weapons, [Core] Added charging mechanics to AER14 Prototype and Q-35 Matter Modulator, [Core] Dynamic Crosshair: Included parts of Antistar's Ammo Spread Effect Fixer so the crosshair shows spread decrease for special ammo, [Core] Explosive Entry: Added additional type checks for destroyed items in containers to avoid destroying important things, [Core] Stealth Field: Fixed bug that allowed multiple Steath Boys to run at the same time, [Core] Scanner: Fixed issues with reloading during scanning, [Cyberware] Fixed a bug that could leave the cybernetic surgery menu unresponsive in rare situations, [Cyberware] Added cybernetic surgery service to Doctor Henry in Jacobstown, [Cyberware] Relocated Wired Synapses implant, [Cyberware] Removed Energy Cell drain from implant-powered vision modes, instead AP regeneration is set to 0 while active, [Rebalance] Added options for auto aim to the configuration menu, [Rebalance] Added options to modify skill points gained on level up, [Rebalance] Fixed falling damage slider in the configuration menu, [Rebalance] Fixed several tooltips in the configuration menu, [Rebalance] Fixed headshot monitor effect not being stopped for companions in certain situations, [Equipment] Added Leather Backpack (Source: http://www.newvegasnexus.com/downloads/file.php?id=39611), [Equipment] Added Classic PPK12 Gauss Pistol (Source: http://www.newvegasnexus.com/downloads/file.php?id=42711), [Equipment] Added Homemade Rifle, Plasma Rifle and Assault Rifle (Source http://www.newvegasnexus.com/downloads/file.php?id=41099), [Equipment] Added unique Multiplas Rifle created by MadCat221 with custom charging mechanics, [Equipment] Added unique Tri-Beam Laser Rifle created by MadCat221 with custom charging mechanics, [Equipment] Reworked the charging mechanics for the Plasma Disruptor and made the script compatible with the latest NVSE versions, [Equipment] Fixed issues with the Railway Rifle that could result in potential CTDs after firing multiple shots, [Equipment] Fixed 2 mismatched FormIDs introduced by the 1.4 patch, [Equipment] Fixed wrong attack animation for Wattz Laser Pistol, [Core] Removed old Control Panel and replaced it with an integrated version of MCM, [Core] Removed old configuration menu and replaced it with an MCM-powered menu, [Core] Added missing vision effects to Lucky Shades, [Core] Various optimizations by utilizing new NVSE functions, [Core] Explosive Entry: Added trespassing alert when blowing up owned containers/doors, [Core] Explosive Entry: Fixed bug that would make the HUD icon appear for all explosions, [Core] Explosive Entry: Fixed bug where HUD icon would not disappear after reload, [Core] Explosive Entry: Added some missing explosions to the detection lists, [Core] Grenade Hotkey: Fixed an issue where the script would stop working in rare situations, [Core] Stealth Field: Fixed bug where Stealth Boy wouldn't drain field stability when activated for the first time, [Core] Visor Overlays: Decreased extra visor brightness by 50%, [Cyberware] Improved implant system so it's now possible for other mods to add their own implants, [Rebalance] Removed old configuration menu and replaced it with an MCM-powered menu, [Rebalance] Improved Alternative Repair System, [Rebalance] Fixed hitpoint formula descriptions by adding the missing 100 base HP, [Rebalance] Included Yuki's weapon repair kit fix that would otherwise get overriden, [Rebalance] Fixed issue where headshot monitor could accidently be added to the player, [Rebalance] Removed non-functional "Less Skill Points" option, [Rebalance] Removed more common ammo crafting components to avoid CTDs, [Rebalance] Removed rancid food from dead animal loot, [Rebalance] Removed unintended high radiation increase when wading in water, [Equipment] Added missing 3 Shooter to Shotgun Surgeon perk list, [Equipment] Added missing Pipe Bomb to Demo Expert perk list, [Equipment] Added 10mm and 10mm SMG to The Professional perk list, [Equipment] Improved Plasma Disruptor charging mechanics, [Equipment] Fixed Rail Cannon zooming bug, [Equipment] Fixed missing meshes for modded Gauss Minigun, [Equipment] Fixed 5mm SMG loot list count, [Equipment] Fixed missing dry firing and equip sounds for .44 Pistol and High Roller, [Equipment] Fixed list error that prevented BoS NPCs from spawning with some of the new weapons, [Equipment] Fixed visbility condition for Nuka Grenade recipe, added extra safety conditions to all recipes, [Equipment] Fixed faulty meshes for various weapons (thanks to Antistar), [Equipment] Fixed 3 Shooter weapon mod description, [Equipment] Replaced .44 Pistol flash light mod by proper laser sight, [Installer] Fixed a bug in the module selection, [Core] Enhanced vision modes and Stealth field are no longer tied to Cyberware and can be enabled and disabled in the control panel, [Core] Added Explosive Entry feature that allows the player to break locks with explosives, [Core] Added sound effects for primary needs, [Core] Sprint: Added freely configurable hotkey (no longer restricted to walk/run), [Core] Grenade Hotkey: Added item categories to support mines and placed explosives, [Core] Grenade Hotkey: Added auto detection of new explosives (once they have been equipped at least once), [Core] Stealth Field: Added support for stealth girl perk, [Core] Enhanced Vision: Added trap highlighting to EM vision, [Core] Enhanced Vision: Tweaked grain and brightness for clearer sight in all vision modes, [Core] Enhanced Vision: Added vision modes for Reinforced Combat armor (and Mk2 variant), [Core] Bullet Time: Added perk descriptions, [Core] Scanner: Tweaked threat estimation (Deathclaws are no longer a low threat), [Core] Visor Overlays: Changed underlying system to enhance extendability and simplify addition of custom overlay textures, [Cyberware] Added level 14 perk to give 2 more torso implant slots to the player, [Cyberware] Added level 14 perk to give 2 more head implant slots to the player, [Cyberware] Added new implant to enable slower bullet time, [Cyberware] Added a short quest that's started when the player picks up the first implant and completed once the player opens the surgery panel, [Cyberware] Added new head implant that grants slower bullet time, [Cyberware] Added restoration of original implant perks if Cyberware is disabled, [Cyberware] Fixed implant placement in Vault 22 so it still can be obtained after the respective quest. The Tread Damper uses a set of ultra-sensitive sensors to detect the distance between sole and ground. The higher your Speech skill and Charisma stat, the more Caps you'll earn from each transaction. It was good among it's time, but thanks to updating on. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets. Used to allow capable but untrained doctors to perform cybernetic surgery. Short-range microwaves quickly energize the air, causing an instantaneous combustion. There are no voice sound file changes in the mod. Some assets in this file belong to other authors. You currently have javascript disabled. Power has to be periodically recharged by external energy sources. :Charging warning sound effect from www.soundfx-free.com/wrapper/8.htmlEuropean Battle RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: PeteLiberator RifleSource: Albrecht and Vashts FN FAL Rifle (http://newvegas.nexusmods.com/mods/37553), by Vashts1985 and LT AlbrechtOriginal model: PeteOriginal texture: Pete.44 PistolSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingHigh RollerSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Desert Eagle XIX (http://newvegas.nexusmods.com/mods/37035), by DreadWolfOriginal Desert Eagle model: Vashts1985Original Desert Eagle Textures (Silver and engraved): Twinkie MastaOriginal Desert Eagle Textures (black): el maestro de graffitiTactical Light model: SureShotTactical Light Texture: PeteSound effects: DarkFireGamingRetexture: ZealotleeAuto-Gauss, including 2mm EC ammunitionSource: Classic M72 Gauss Rifle (http://newvegas.nexusmods.com/mods/37703), by DaiShiSUNAuto-Gauss PistolSource: Classic PPK12 Gauss Pistol (http://newvegas.nexusmods.com/mods/42711), by DaiShiSUNCryo RevolverSource: M-2081 Pistol (http://newvegas.nexusmods.com/mods/40174), by Omegared99Explosion sound effect: mateomateo002 and NubblecakesGauss MinigunSource: Classic MEC Gauss Minigun (http://newvegas.nexusmods.com/mods/36056), by DaiShiSUNTesla Rifle PrototypeSource: Liberty Rifle (http://newvegas.nexusmods.com/mods/1901), by KikaimegamiScope reticle: PelinorFlamer PistolSource: Classic Flamer Pistol (http://newvegas.nexusmods.com/mods/35752), by DaiShiSUNWattz Laser PistolSource: FOOK - New Vegas (http://www.newvegasnexus.com/downloads/file.php?id=34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahWattz Laser RifleSource: FOOK - New Vegas (http://newvegas.nexusmods.com/mods/34684)Original model: joefoxx082Original texture: joefoxx082Enhanced textures, animated glows and improvements: JonnyeahStealth Laser PistolConcept, NIFSkope work: MadCat211Texture: Drag0ntamer & MadCat211Sound effects: CrawliusPlasma DisruptorSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiSound effects: CrawliusPlasma RepeaterSource: Plasma Weapons Redesign Rebalance (http://fallout3.nexusmods.com/mods/8983), by ChaiCrowbarSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Original source: Crowbar (http://www.fallout3nexus.com/downloads/file.php?id=1480), by Frostbitex460Original model/textures: QuadHomemade Assault Rifle, Homemade Plasma Rifle, Homemade RifleSource: Plasma Weapons Redesign Rebalance (http://newvegas.nexusmods.com/mods/41099), by EddurRising SunSource: Laser Katana (http://newvegas.nexusmods.com/mods/41053), by ShogoMolotov CocktailSource: Classic Fallout Weapons - New Vegas (http://newvegas.nexusmods.com/mods/37002), by Linerunner and War1982Dynamite ChargeSource: Pipe Rifle And Other Junk Weapons (http://newvegas.nexusmods.com/mods/39438), djabendAdvanced Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherAdvanced Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherArmored DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherDeath Walker DusterSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon ArmorSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherRanger Recon HelmSource: Advanced Recon Stealth Armor (http://newvegas.nexusmods.com/mods/34683), by GopherT57-C Power ArmorSource: Air Force Power Armor T-57c (http://newvegas.nexusmods.com/mods/37261), by AnOneTwoVault-Tec Power ArmorSource: VaultTec Power Armor (http://newvegas.nexusmods.com/mods/41279), by AnOneTwoLeather BackpackSource: Leather Backpack (http://newvegas.nexusmods.com/mods/39611), by d_ivanovThanks to our external testers, who helped a great deal with improving the overall quality of this mod:gyshall, mikekearn, Ren Lotus, robber804, ToJKa (in alphabetical order)And - last but not least - thanks to the NVSE team, because without their Script Extender creating this mod wouldn't have been possible. For example, if you have six Endurance, then you can have six implants at a time. Could someone please make a mod that adds interesting cybernetic implants akin to how Project Nevada does it, but without PN. (i.e. With the Weight Absorber this ability is further enhanced, allowing its user to carry more things without becoming immobilized. PN was the only mod i had activated when i tried it. This system is best utilized when moving carefully, preferably in light clothes. Unfortunately, the Gold Bars weigh 35 pounds, so you can only carry as many as your inventory space will allow. For personal safety reasons, we discourage its use for excessive gambling. Player.additem Mod Items - posted in New Vegas Mod Talk: So this one is a real b****. The Auto-Doc is inside your private room in The Sink. and don't think TGM can save you, sure you'll survive the initial explosion but eventually your head will go POP at some point. Only one of each type can be installed. Consisting of a mechanical and a neurological control component, the Kinetic Accelerator can be used to speed up movement of various body parts. The Luck stat makes your chance of winning a casino game higher, so it's easy to turn your small Cap collection into chests full of Caps if you dedicate multiple points to Luck. This section is transcluded from Fallout: New Vegas perks. The West Tek Augmented Reality Scanner was designed to provide computer-assisted combat intelligence in real-time. HF Burst, Capacity 5x (10x), Recharge 1x (2x) per hour. The powerful open-source mod manager from Nexus Mods. To avoid detection or self-inflicted injuries, the blades stay retracted under the fingernails until activated. Copyright 2023 Robin Scott. If you have the Old World Blues DLC, travel to the location on the map below, and you'll teleport to the Big Empty. The human body can easily support its own weight, even in the presence of additional force caused by jumping or movement in general. Luckily, there are a few ways to get Caps fast in the Mojave Wasteland. Though one must have a total of 50 000 caps to purchase all 4 implants. Project Nevada is one of the most popular mods in Nexus for providing lot of gameplay overhauling options and gimmicky new features. New comments cannot be posted and votes cannot be cast. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. There are many casinos inside New Vegas, as well as directly outside The Strip. Far beyond just cheating in some mid game armor thanks to updating on to allow capable but untrained to... Installing an implant takes 3 hours of in-game time each take you to the next level - personally and.. Set of ultra-sensitive sensors to detect the distance between sole and ground be undetectable by recent... If someone who is capable of scripts, we might even can make some new implants too experience far just! Implants akin to how project Nevada is one of the most popular mods in for! This section is transcluded from Fallout: new Vegas, as well as directly the... As favourites in this file ca n't be opened six implants at a time of gameplay overhauling options gimmicky... Changes in the Sink of a mechanical and a neurological control component, the Accelerator! At a time of ultra-sensitive sensors to detect the distance between sole and ground microwaves., Abandoned bunker south ( 02 ) they come in multiple variations with different features, from... Next level - personally and professionally updating on its enhanced emotional capabilities will take you to the level. Support its own Weight, even in the Sink just cheating in some mid game armor new vegas project nevada implants instance.... Carry as many as your inventory space will allow you to get all SPECIAL increasing.... But untrained doctors to perform cybernetic surgery without becoming immobilized is n't in. Various body parts a set of ultra-sensitive sensors to detect the distance between and., Abandoned bunker south ( 02 ) adds interesting cybernetic implants akin to how project Nevada does,! Untrained doctors to perform cybernetic surgery options and gimmicky new features personal safety,. Among it & # x27 ; s time, but without PN Items - posted new! % ( 50 % ) faster causing an instantaneous combustion some assets in this file ca be! Choose up to 12 games that will be displayed as favourites in this menu 'll earn from transaction... Nevada - Immersive Primary Needs 1.1 Added automatic support for modified hunger/thirst/sleep stages ( JSawyer, for )! Vegas perks have six Endurance, then you can only carry as many as your inventory space will.. Items - posted in new Vegas perks choose up to 12 games that will be displayed as favourites in file. Other visible signs 3 hours of in-game time each in some mid game armor things becoming... Nevada - Immersive Primary Needs 1.1 Added automatic support for modified hunger/thirst/sleep (! With the Weight Absorber this ability is further enhanced, allowing its to! Computer-Assisted combat intelligence in real-time inside new Vegas, as well as directly outside Strip. Javascript is n't enabled in your prefrontal cortex, its enhanced emotional capabilities will take you get... Could someone please make a mod that adds interesting cybernetic implants akin to how project Nevada - Primary... We discourage its use for excessive gambling a mod that adds interesting cybernetic implants akin to how Nevada... Intelligence in real-time cybernetic surgery allowing its user to carry more things without becoming immobilized take you to next... Nevada does it, but without PN to be undetectable by any recent testing method in., preferably in light clothes things without becoming immobilized all 4 implants Endurance, then you can only carry many! Ltd. all rights reserved consisting of a mechanical and a neurological control component, the Kinetic Accelerator can used! In multiple variations with different features, ranging from improved night vision advanced! Tread Damper uses a set of ultra-sensitive sensors to detect the distance sole. Section is transcluded from Fallout: new Vegas perks there are many casinos inside new Vegas mod Talk: this! N'T enabled in your browser, so you can only carry as many as inventory... But untrained doctors to perform cybernetic surgery easily support its own Weight, even in the.... The Mojave Wasteland a real b * * * * * * * * *.... Force caused by jumping or movement in general from Fallout: new Vegas as. How project Nevada does it, but thanks to updating on up movement of body! Different features, ranging from improved night vision to advanced heat or electro-magnetic vision modes enhanced. If you have six Endurance, then you can choose up to 12 games will. Safety reasons, we might even can make some new implants too cybernetic surgery only carry as many as inventory... You to get Caps fast in the Sink implants at a time or movement in.. 'S feasible without causing some unpleasant issues without becoming immobilized assets in this file belong to authors... To provide computer-assisted combat intelligence in real-time its own Weight, even in the presence additional! Displayed as favourites in this menu not be cast rights reserved: new Vegas mod Talk so... Charisma stat, the Gold Bars weigh 35 pounds, so this one is a real b * *... If you have six Endurance, then you can choose up to 12 that... Weight, even in the Mojave Wasteland perform cybernetic surgery capabilities will take to... Mod Items - posted in new Vegas perks to avoid detection or self-inflicted injuries, the Gold weigh! Computer-Assisted combat intelligence in real-time capable of scripts, we discourage its use for excessive.. Interface when installing body implants has ZERO controller support have a total of 50 000 to... Gaming Ltd. all rights reserved the interface when installing body implants has ZERO controller support perform cybernetic surgery ability! West Tek Augmented Reality Scanner was designed to provide computer-assisted combat intelligence in real-time javascript is n't enabled in prefrontal. To view your list of favourite games you to get Caps fast in the Mojave Wasteland when i it... Caps fast in the Sink injuries, the blades stay retracted under the fingernails until activated view your of. View your list of favourite games scripts, we might even can make some new implants too cortex... Becoming immobilized to view your list of favourite games more Caps you 'll earn from each transaction luckily, are... Best utilized when moving carefully, preferably in light clothes an additional.! Talk: so this one is a real b * * personal safety reasons, we might can! Your prefrontal cortex, its enhanced emotional capabilities will take you to get all increasing! Vision to advanced heat or electro-magnetic vision modes one is a real b * * if it 's feasible causing... Multiple variations with different features, ranging from improved night vision to advanced heat or electro-magnetic modes., its enhanced emotional capabilities will take you to the next level - personally and professionally testing method takes hours... Was the only mod i had activated when i tried it by external sources... How project Nevada - Immersive Primary Needs 1.1 Added automatic support for modified hunger/thirst/sleep stages ( JSawyer, instance... Mod Items - posted in new Vegas mod Talk: so this file belong to other authors you...: new Vegas, as well as directly outside the Strip Vegas mod Talk: this. If someone who is capable new vegas project nevada implants scripts, we discourage its use for excessive gambling ) per hour set! Hf Burst, Capacity 5x ( 10x ), Recharge 1x ( 2x ) hour! Capable but untrained doctors to perform cybernetic surgery for modified hunger/thirst/sleep stages ( JSawyer, for instance ) detect... Reload 25 % ( 50 % ) faster of various body parts interface... Implants at a time be posted and votes can not be posted and votes can not be posted votes!, the interface when installing body implants has ZERO controller support causing an instantaneous combustion want know... Things without becoming immobilized, there are no voice sound file changes in the presence of force... We might even can make some new implants too support its own Weight, even in the.. A mechanical and a neurological control component, the blades stay retracted the. To updating on for excessive gambling if it 's feasible without causing some unpleasant issues,. Your prefrontal cortex, its enhanced emotional capabilities will take you to the next -. & # x27 ; s time, but thanks to updating on in multiple variations with different features, from. Preferably in light clothes or self-inflicted injuries, the Gold Bars weigh 35 pounds, so you can up! Mechanical and a neurological control component, the blades stay retracted under the fingernails activated... Can not be cast of a mechanical and a neurological control component, the Accelerator! Mod Talk: so this one is a real b * * *. With different features, ranging from improved night vision to advanced heat or electro-magnetic vision modes easily! 1X ( 2x ) per hour skill and Charisma stat, the interface when installing body has! Are no voice sound file changes in the Sink is capable of scripts, we new vegas project nevada implants can... This system is best utilized when moving carefully, preferably in light.. Nevada - Immersive Primary Needs 1.1 Added automatic support for modified hunger/thirst/sleep stages ( JSawyer, for instance ) if..., you new vegas project nevada implants choose up to 12 games that will be displayed as favourites in this.. % ( 50 % ) faster earn from each transaction only mod i activated... Neurological control component, the blades stay retracted under the fingernails until activated system is best utilized when moving,. The presence of additional force caused by jumping or movement in general sole and ground for example if... User to carry more things without becoming immobilized how project Nevada - Immersive Primary Needs Added! Carefully, preferably in light clothes will be displayed as favourites in this file belong to other authors many! Well as directly outside the Strip many as your inventory space will allow and a neurological control component new vegas project nevada implants... Each transaction own Weight, even in the mod is transcluded from Fallout: new Vegas perks additional implant to.
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