Once you pop into the bay, Davik and Calo appear and start to rather energetically defend their right to take off with the Ebon Hawk. Your teammates will usually be referred to as, well, teammates, or party members. Then follow through by telling Elise that he's still out there somewhere. Note that this quest must be completed before you finish the Sandral-Matale Feud side quest. 2 - Info Console Use this console and download a map of the . In order to escape from the planet and access the Star Forge, you'll need to align yourself with one of the two surviving tribes of the Rakatan, the species which just attacked you. As soon as the ritual begins, Jolee and Juhani will impress upon you the urgency of allowing them to tag along; you'll need to pass this request along to the Rakatan guide who's leading the ritual. Rounding the bend, you'll run across Jolee Bindo, soon to become the newest member of your party. There's also a quasi-cardshark named Furko here who'll offer to play you a few times, with escalating wagers and more difficult side decks as you progress. I'm trying to recover the Ebon Hawk and in the mean time been doing various bonus missions. You can, of course, simply take it from her for a Dark side shift, or buy it yourself (and turn a profit, once you get your own license), but the best Light side result is gained by offering to sell it for her, and giving her the complete amount of credits that you gain from the sale. Return to Chodo who will gladly give you the credits for this plan. In addition, the desk seen in the Czerka office (and many other places throughout the game) has been cleaned up and even has an animated screen! Also, be sure to ask him about the Star Map. (0/1), Transfer from injector to container. Toughness has two separate effects, depending on the rank that you advance it to. There are three groups of Mandalorians, one each in the Matale grounds, the Grove, and the Sandral grounds. 2) Delete the file "global.jrl". Answer: Nothing. Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Stuck on the Czerka Mainframe Quest Stuck on the Czerka Mainframe Quest. That's right. Uthar and Yuthura wait for you, and this is where all the scheming in the Double-Cross quest will pay off. Surik paid his loan, and Opo Chano was grateful, promising to repay her. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. When it comes to protection, Malak is quite understandably the hardest enemy to hit in the entire game, with a ranking of 37 defense through some inscrutable series of bonuses. Use the computer terminal nearby to open the hangar doors, then loot Saul's body and get the hell out of Dodge. Go ahead and accept the quest; you'll immediately be granted a license, with the understanding that the Czerka will pay a bounty for each gaffi stick you bring back to them. Dispatch the troopers here, then heal yourself up and let your Force Points recover before heading up the ramp to the bridge. If you have enough detonators, you should be able to repeat the process until he dies. You can either choose to help fend off the Rakghoul for Light side points, or insist that you're not risking your life and watch Hendar die to earn some Dark side points. (So where's the feat called scout's honor?) Both Zaalbar, in "Knights of the Old Republic 1", and Hanharr, in "Knights of the Old Republic 2", are Wookiees. This feat is of somewhat universal utility; it fits almost any character, since everyone takes damage. A mix of five deadly frag mines and five deadly plasma mines is enough to almost completely kill Malak, even when he has a full health bar; just make sure you've cleared out all of the trapped Jedi first, because you obviously only get one shot at this. The availability of Force powers, and especially master speed, unfortunately lend your Jedi characters a huge advantage in battle over your mundane teammates. Just point it out to your arbiter, or choose to represent yourself, and then bring it to the attention of the judges. var today = new Date();
Almost immediately after you enter, you'll be challenged by a very hostile receptionist. As random as the placement of the booster pads may seem, there are definitely lines that need to be followed and planned out for each race track; this is as true for swoop racing as it is for any track in Gran Turismo. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. You can find the container in the cargo hold of your ship, where all the supplies are; if you bring the spice back to Lurze, he'll pay you 1,000 credits, and offer you a courier mission to Motta the Hutt, the swoop track kingpin on Tatooine. If you've obtained Bastila's side quest, you'll find her father's holocron next to the Star Map. 3) Samhan Dobo Sells weapons and armor as well as engaging smuggling and the black market. P.O. If you side with the warrior Rakatan, then you'll be able to obtain this quest from warleader Garn, who stands at the ocean's edge in the north beach area. What's more, it's one thing to put your fencing skills to the test; it's another thing entirely to become proficient at using a lightsaber to defend yourself against the nigh-endless number of overeager fools with blaster rifles looking to make their name by taking out a Jedi. For better or for worse, you can slice into the computer terminal at the Republic Embassy before you complete the actual trial for the real truth behind the case. The treat injury skill simply adds itself to the amount of vitality you would normally gain from a medpac; this amount can be further increased by using advanced medpacs or life support packs. Fortunately, they never use it on your party, but they'll still attack en masse once you speak to the sandcrawler's captain, in three waves of four raiders apiece. Worrrozner, in the Holder of the Laws building, will have a bit more info on the quest. Now that you finally have a complete party, you can start looking around outside the city gates. Install any TSLRCM-compatible mods you desire now. Their gaffi sticks can stun a member of your party on a successful hit, so bringing along Bastila might be a good idea; she's immune to being stunned due to her Force immunity feat, so she won't stop fighting. Once you're done with that little run-in, take someone with a high security score and bust open the footlocker on the dock; there's an interface visor inside that's worth having, since it adds four to demolitions, computer use, and security. Darth Bandon, Malak's apprentice, will attack your party some time after you kill off Calo Nord. Indeed, this is the biggest difference between the normal method of leveling and this loophole-leveling; characters who exploit a loophole like this will gain more Force powers in the latter stages of the game. Anyway, your party is now in the southeastern corner of the map, hopefully calm, cool, and fully recharged. Her vitality growth will outpace that of your other two Jedi party members, allowing her to stand tall amid throngs of rancor without fear. Keep pausing and making sure that you and Carth are attacking the same enemy, and you'll get them eventually. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. He possesses a truly massive blaster, which should suit him fine as a weapon for the time being, and an innate ability to slowly regenerate damage, which makes him an ideal candidate to take the lead when going through doors. Formatting may be lacking as a result. If you insist on presenting the holocron to him together, she'll attack you; kill her and take the holocron for yourself. Speak to the Wookiee fighting the Mandalorians and heal him to get the Hidden Hunters side quest, then head south to find Freyyr in a small cul-de-sac. You may have a few in your inventory, if you had Mission recover the ones you encountered in the sewers, and minor mines only require a demolitions rank of one to set properly. This focused determination lends them great mental stability, and protection against many of the mind-affecting afflictions that would cause a less disciplined individual to panic. One of your characters has no attack bonus, while the other character has an attack bonus of +10. Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Any thoughts? to escort (steal in this case) a droid from Hangar 2 in the Dock Module back to 4 - Mainframe & T1-N1. After all of that work, however, you'll find that Hulak was merely using you to off his competition within the Genoharadan. Guess who gets to repair the explosive droids? That saving throw, however, is checked against a DC that consists of the attacker's experience level plus the attacker's strength modifier, so at low levels, you won't stun an opponent more than 1 time out of three at best. If you can get on his good side, the leader will tell you a bit about the planet, and even hint at the presence of a lone human in the Shadowlands. In addition, high wisdom will make your Force powers more difficult for your enemies to defend against. They get +30 to their attack rolls, and deal over 25 damage per hit, so youll definitely need to beware sudden drops in health. Game. On the other hand, if you managed to poison the entire planet, then the Selkath will somehow restrain themselves from using you as firaxa chum and banish you from the planet. Rather than expending valuable attribute selection points to gain an extra hit point per level, you may wish to reserve those points for an attribute that more directly affects your character, and simply allot one of your feat slots to toughness or its upgraded brethren. Even a scoundrel should be able to proceed far enough along to beat at least Ice, and now that you have Bastila to cure you, you won't have to waste medpacs on minor injuries between fights. The first rule of Pazaak is: tell no one about Pazaak. (This is due to the fact that enemies with melee weapons will get a +10 bonus to their attack rolls if you are equipped with a blaster.) When you feel like taking it up, or whenever you're on Manaan, speak to Hulas, a Rodian in East Central Ahto. You can accept their offer of a fight, or attempt to avoid a fight in order to gain Light side points. You can visit him in his compound in the Sandral Grounds to deliver the unfortunate news. Fights against droids alone are even more ridiculous; just queue up three destroy droids and almost any droid in the game will be dead by the time you need to queue anything else, since there's significant direct damage on top of the stunning effect. Of the Dark side's powers, shock and its upgrades are the only ones intended to deal massive amounts of damage to a large number of opponents. It will take some time after you first meet Mission to reach the terminus of her story, which comes when she continually insists that the search for Griff won't interfere with your mission. Make your way back to the Cantina and speak with Corrun Falt, who should be watching the dancers. Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. 'There's a bucket of fried chicken in my pants--wanna get greasy?' You get experience for either feat, but you can get twice as much as you should if you first repair the droid, let it kill the troopers, then overload the conduit to explode into the now-empty room. In a hallway to the north, you'll find the friendly Duros who helped move the bodies of the Sith troops way back when you first arrived on Taris. On the other hand, soldiers and those who wish to become Dark Jedi will probably want to pump their treat injury skill quite a bit, since it will heal them more than their Force powers will be able to. Exterminate him, and pick up the computer passcard from his remains. They'll discuss the situation, and send you away while they deliberate, only to call you back the next morning. Zelka will inform you that the Sith patrols in the Under City may have an experimental serum that he could synthesize into a cure, but his assistant, the appropriately named Gurney, wants you to sell the serum to a gangster named Davik Kang for 1,000 credits. Apparently a house droid that her husband created for her has wandered off/been stolen/disappeared/whatever. Luckily for you, the Jedi kept detailed financial records of Malak's empire--you'll use this information to take him to court for tax evasion later on. Even so, a Dark Jedi of these levels of power is no powder puff. KOTOR is a game that no Xbox owner will want to be without. B-4D4 then delivered the files to the Ithorians. Ask about the healing and he'll give you a +5 gain to your maximium force points. If you can't bust through the Rakghouls, wait until you find Zaalbar and come back. The mines shouldn't do to much damage but you can manually navigate between to avoid taking any damage. You will not believe Malak's statistics; this is a fact. Save your game, and then talk to Shen one more time to exit the compound. They're both tough, but concentrate your fire on Calo; Davik has a much higher defense (27) than does Calo (19). Once they're dead, search the bodies for the Mandalorian head that you need to return to Garn. Unfortunately, the attack penalties are still absolutely horrendous at the first level, so unless you want your enemies to think that you got weapons training from Greedo, you'll probably want to stick with a single weapon until you reach the second rank of this feat. Luckily, mine disabling falls under the 'take 20' rule: if you have a theoretically unlimited amount of time to perform an action, you'll be able to assume that your roll on the DC check is always a 20, the best possible result. ------------------------------ This feat's main drawback is that it is not useful in every situation; when taking on mandalorians, you might save your character a bit of vitality, but when in combat with Tuskan raiders, or Wookiees, or, most importantly, Dark Jedi, this feat won't help you one whit. The fight here is one of the most fun in the game, since it's essentially just 12 characters thrown into a room and told to kill each other. Plead ignorance to get away with it or kill him for Dark Side points. You will have noticed that there's a small room nearby, marked on your map as the 'computer room.' Grenades are undoubtedly useful items, but they are best used against ranged opponents, since they move and are thus less likely to run away before a grenade goes off. In the early parts of the game, however, Zaalbar is going to be one of your party's prime killers. This is the perfect time to upgrade your weaponry; you should've been finding plenty of items around the Vulkar Base. He'll whisper his dying words to Carth. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. Once you enter the western section of Ahto, you'll run into Elora. The first quest is to pick up some items from the Medical Lab in Residential 082 West. You may need to threaten him before he'll set up the meeting, if you are terrible at persuasion; a 500 credit bribe will follow if this is the case. Repair is similar to the computer use skill in that the difficulty of successfully repairing a damaged machine or droid is not based on the use of a DC check. You can continue to hack until you unlock the door that Carth and Bastila are behind, or just pick up the key from the footlocker in the (now empty) barracks. With the growing interest in Pazaak ILs in KotOR 1, I thought I'd create a thread about Pazaak in KotOR 2 to collect what information we know, as I haven't been able to find a guide online. She will give you a job to visit the Docking Module and intercept the transfer of a droid in Shuttle Bay 2. Thanks, BioWare! Once she's out, you can use her security skill to break the Rodian free from his cell, then activate stealth and head to the terminal in the room near the Sith guard that roams the halls. 3) Ithorian Compound Speak with the greeter and hell let you through to speak with their leader, Chodo Habat. If anyone in your party uses blaster rifles, you should max out Zaalbar's Bowcaster; if you pump it full of upgrades, you can transform it into a +3 attack bonus beast that deals out 3-12 damage, with a critical range of 17-20. Of course, you could just slaughter them all for a Dark side shift, but for reasons yet to be revealed, it's best if they leave the facility alive, even if you are a Dark Jedi. Agree to take this mission if you are following the Dark Side. A quick montage sequence will zoom you through the next few weeks of your PC's life. When the force cage is taken down kill the assassin. But, if you never converted your extra experience into new levels of your old class, all of the level-up opportunities you've skipped will still remain as experience credits for your character, allowing you to instantaneously convert all of those 'saved' levels into the new Jedi class that you've just chosen. Opo Chano was a Duros droid repairman and parts salesman on Telos IV Citadel Station during the time of the Dark Wars. Luckily, you aren't going to be shackled by your initial attribute allotment for the rest of the game: your character will gain one extra point to allocate to any attribute every time you gain a level that's a multiple of four. There are a couple more difficult fights, one in another section of the barracks, and one in the control center on the western end of this level. Saving throws are used to reduce or negate damage from certain sources, such as explosives and harmful Force powers. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. Un-equip Zaalbar before you get too close to the guard; he'll be leaving your party, and any equipment he has on him will be inaccessible to you for a while. (If you continually fail, you may want to try encoding the keycard instead.) Anyway, the first battle pits you against three fighters from the Black Vulkars Gang. No one can really match him when it comes to the gear head skills of computer use, repair, and security, but he excels in skills at the cost of power in battle; he gets around eight vitality per level, which isn't horrible, but he can't use any weapons except for blaster pistols during combat, which obviously will hamper his damage output. This update is recorded in Update1_0b.txt, found in the game's root folder. We've taken the liberty of purchasing as many of these as we could and upgrading them completely to give you a before-and-after picture of what they'll look like, so that you don't have to save and reload if you dislike an item. Spare parts can be taken in and out of weapons, so if you find something that you think might replace one of your current items, you can strip the old item of its parts and put them into the new item to see how they compare. You can also blackmail the alien Czerka technician (the guy who gives you his credentials) and get 25 credits from him. You want to make your way around to the TSF Office but you might as well stop in at the various sights along the way. The families slaughter each other, and you take one huge step towards the Dark side. While waiting to be released youll be visited by an Ithorian and then receive a call from Jana Lorso. A single use of the Force whirlwind power can incapacitate the entire Mandalorian party, if you've obtained it, but without some kind of Force power intervention, Sherruk will chop up your melee members quite quickly. Once he's incapacitated, gang up on him and take him down hard. If you interrogated the prisoner, or fabricated the keycard, head to the supposed Sith Embassy in the East Courtyard; if you want to start a fight, warp back to the Ebon Hawk and head to the Sith's secured hangar. You won't be able to take your eyes off the track while you're racing, so you should develop a habit of keeping the acceleration meter in the lower part of your field of vision, and hitting the shifter right when it first becomes available. It will be garbled at first, but if you talk to it, then insert your datapad, then talk to it again, you'll get an interface in galactic basic. Please do not use this box to ask a question, it will be rejected - this box is for answers ONLY. Of course, not all Jedi are temperamentally suited to aggressive acts, so only Jedi guardians will be capable of pulling off a Force jump, which catapults them towards a distant enemy, and allows the Jedi to cover the intervening ground in the blink of an eye. There's a puzzle on the wall to get him out; moving all of the panels to red will free him, while moving all of them to green will kill him. In a word: disguise. The catch, for the Light side, at least, is that these conversation paths are often interpreted as an act of aggression, and thus will wind up shifting you towards the Dark side, even if you're working towards the greater good. This means that if you proceed through Taris normally, you'll probably hit Dantooine with around 8 levels of experience, and thus, when you do become a Jedi, you will not be able to reach above level 12 in whatever class you pick. Leave the Selkath alone until after he's dead; they're not going to be hurting your Jedi that much anyway. Don't hesitate to use security spikes, though; you won't need them for the rest of the game. You'll be able to select a few skills when you create your character, and you'll get to further enhance your knowledge at each level-up. There are two different ways to prod on the main quest of finding Bastila. Your NPC teammates will not join you in stealth mode, nor will they follow you while you're invisible, so if you do find yourself suddenly exposed, they may be too far away to lend you support. To illustrate by way of an example, assume you have a character with a security skill of 10 that is attempting to pick a lock during the middle of a battle. I did all of this and I was able to play. Before you fight him, though, you might want to try laying down a bunch of mines in front of the door leading south. Besides that, there are more Kath hounds around, as well as a group of Mandalorians. (Note that if you don't want to fight, you can either hack into the computer terminal near the armory and overload the power conduit in this room, or let Mission plant a bunch of mines outside the door before you enter, then let the soldiers blow themselves up after the fight starts. Following to Czerka. Galaxy Side Quests, for lack of a better term, are quests that do not take place on any specific planet, but are driven either by your presence on the Ebon Hawk, or by your discussions with your party members as you gain experience and proceed along the main storyline. If you're dual-wielding lightsabers, or even if you're not, you might want to make a trip back to the Ebon Hawk to upgrade your sabers with the new crystals; the short lightsabers you found will let you dual-wield without quite as much of an attack penalty. No need to be fancy, just an overview. Take its body and head to the ritual marker in the southeastern corner of the map, then suspend the body of one of the kinraths from the dangling vine there, making sure that your party is healed up with full Force points before you do so. Once they disengage their fancy cloaking technology, you'll have to go back to the menu, re-equip your party, then fight them off. Kotor 2 Czerka Mainframe Light Side; Kotor 2 Czerka Mainframe Quest Help; In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of the game's seven massive planets, a thorough overview of character creation, and special strategies for mini-games, like Pazaak and swoop racing. Indeed, you'll need to reach the southwestern corner of the level anyway; that's where the elevator to the next level is. Gear up for the confrontation you've been looking forward to since the game began, then step into the lift. Dark side players can murder him afterward to earn some points. Scoundrels are more likely to take on the Sith with brains than with blasters, by utilizing explosives and traps to do the dirty work for them, or by simply evading a confrontation in the first place. Corrects swoop race forfeiting issue. Bastila, being the first Jedi you run across, will be an important part of your escape from Taris. The rest of your party members will have differing reactions to your mood swing; Mission, however, is the only one with real objections. These are located on Kashyyyk; you'll need to grab some from one of the bins near the poachers in the Upper Shadowlands and return it to Griff to complete the quest. He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. We take control of B-4D4 and recover the corruption files from the Czerka Mainframe. Once you leave the office, the Duros you saw inside earlier will grab you and ask you to exercise a little restraint in your dealings with the Tuskans. Return to the surface (being sure to use the northern pressure door in this map; it's a shortcut back to Hrakert station) for dressing-down from Roland, and your reward. Later on youll have a quest with Opo once you have explored more of the station. After you knock Calo's vitality down enough, he'll threaten to blow everyone up with a thermal detonator. Continue through the ship, checking bodies for equipment and items. Now we're getting down to it. The shapeshifter is in the Upper Shadowlands, and can be somewhat time-consuming to find. If you speak to the healer in the Under City settlement, she'll let you know about a group of infected Outcast villagers that have been quarantined nearby. Now, with that lengthy lemma out of the way, let's proceed to an explanation of the Jedi classes. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. He'll lock you in regardless, then activate the machinery here, which will produce eight droids right away, each of which will be replaced automatically when you destroy it. Get the latest news and videos for this game daily, no spam, no fuss. He will die quickly, though, so you will need to keep an eye on his vitality if he wades into a group of enemies. Dark Side Solution: Congratulations, you just became a bounty hunter. Bring the Chieftain's gaffi stick back to the Czerka office for your reward. The number of skills characters get to choose depends on their class, as well as their intelligence modifier. You'll eventually run into a Wookiee guarding the entrance to the village of Rwookrrorro. It appears that he was once a protg of Saul Karath, erstwhile Republic admiral and now commander of the Sith fleet. 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